Ranged enemies and pathfinding
Hi everyone!
New year new update!
I have lots of plans so lets start with what I did recently:
I added a ranged enemy. Goblin with bow and arrow for now:) Eventually there will be more variety of these types of enemies. You can watch the preview in the attached video. Don't mind that's a bit wonky is some places I will fix that:))
I also added pathfinding for both player and enemies. I don't know if you can tell but the enemy moves a bit smarter now:) Basically there is an invisible grid that enemies and player move on. For the player I did add the click to move with the mouse again. I think it works properly now but I have to continue testing it:) You can still move the player with keyboard if you wish.
Kickstarter plans:
As I mentioned in my last post yes I will finish creating my Kickstarter page so you can follow it soon! I will probably order some samples sometime soon for the physical goods to see what it looks like:) I definitely will do stickers, keychains, posters, maybe pins. The Kickstarter will be to support my development for the game and also help me pay for music.
Don't forget that I have a Kofi where you can also follow my updates and support my project:) thank you!
https://ko-fi.com/sorceressgamelab
I hope for next time I can share my Kickstarter page with you and also show some more new gameplay:)
Palins Fate
Action RPG in a fantasy world
Status | In development |
Author | SorceressGameLab |
Genre | Role Playing |
Tags | 2D, 8-Bit, Action-Adventure, Action RPG, Indie, Pixel Art, Retro |
More posts
- Refactoring and improvements4 days ago
- new music!18 days ago
- What's next?24 days ago
- Slimes and what's next25 days ago
- Main Menu and Saving38 days ago
- Let's go swimming47 days ago
- Growing crops!60 days ago
- Towns tour and dungeon preview95 days ago
- Chests and picking up potsAug 11, 2024
- New MonstersJul 29, 2024
Leave a comment
Log in with itch.io to leave a comment.