Ranged enemies and pathfinding


Hi everyone!

New year new update!

I have lots of plans so lets start with what I did recently:

I added a ranged enemy. Goblin with bow and arrow for now:) Eventually there will be more variety of these types of enemies. You can watch the preview in the attached video. Don't mind that's a bit wonky is some places I will fix that:))

I also added pathfinding for both player and enemies. I don't know if you can tell but the enemy moves a bit smarter now:) Basically there is an invisible grid that enemies and player move on. For the player I did add the click to move with the mouse again. I think it works properly now but I have to continue testing it:) You can still move the player with keyboard if you wish.

Kickstarter plans:

As I mentioned in my last post yes I will finish creating my Kickstarter page so you can follow it soon! I will probably order some samples sometime soon for the physical goods to see what it looks like:) I definitely will do stickers, keychains, posters, maybe pins. The Kickstarter will be to support my development for the game and also help me pay for music. 

Don't forget that I have a Kofi where you can also follow my updates and support my project:) thank you!

https://ko-fi.com/sorceressgamelab

I hope for next time I can share my Kickstarter page with you and also show some more new gameplay:)

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