Loot and Shops!
Hi everyone!
I made a bit of progress on how you get loot from enemies and also started working on a shop! Please check out the videos!
Okay so loot will be collected directly from dead monsters now. Meaning instead of the window pop up items will just scatter around once the enemy is dead and you can collect them by walking over it. I think this adds a bit more fun and is also more fun to look at:) It can be items, armor or coins. Everything is randomized so it can be nothing or a lot of something or different things:)
Which brings me to the currency question do you like ordinary coins or should I use something different?
Shops:
I started working on a shop as well. Kind of like Zelda style. He he. Admit it I know you love it! :)
The only thing I have to figure out now is how to get rid of unwanted stuff:)
So I think I got quiet a bit of work done here. I should get working on a bit more of the world now, add more monsters, get into dungeon stuff and soon it will be time for the spells!
I decided spells cannot be bought. They will unlock as you level up. Also you cannot grind to get exp and level up. I designed the enemies this way so if you are a much higher level than a monster you wont get anything. Doing this to prevent spoiling the fun.
Please don't forget to follow my Kickstarter and support my Kofi so I can put up a Steam page soon and buy some cool tunes!
Thank you so much.
Palins Fate
Action RPG in a fantasy world
Status | In development |
Author | SorceressGameLab |
Genre | Role Playing |
Tags | 2D, 8-Bit, Action-Adventure, Action RPG, Indie, Pixel Art, Retro |
More posts
- new music!3 days ago
- What's next?9 days ago
- Slimes and what's next10 days ago
- Main Menu and Saving23 days ago
- Let's go swimming32 days ago
- Growing crops!45 days ago
- Towns tour and dungeon preview80 days ago
- Chests and picking up pots87 days ago
- New MonstersJul 29, 2024
- Dungeon ActionJul 25, 2024
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