Refactoring and improvements


Hi everyone!

So I did some refactoring the last few weeks or so. I was feeling very overwhelmed at some point with all the list of things that still need to be done -_- If you know anything about game development than you probably know what that's like. So I had to take a step down and just make things simpler but also improve at the same time. I'm more of a retro/smaller game fan anyways so not sure what took over me adding all this extra stuff that's not necessary LOL Probably because I know so much more now but I have to remember to tone it down:)

Anyways let's get to it!

Player has a bar instead of hearts now. Also added a stamina bar that's more for dashing, using the lamp etc.

You can dash through boxes, vases now to destroy them. Fun fun!

You will still have different weapons. I will make the visuals a bit different but it will be back. 

Player and enemies both have a knockback now and a short invincibility time.

Shops:

The shop is more like the one in zelda now. Oh bite me but it's simple and efficient!

Dungeons:

Dungeons will still have puzzles like defeat enemies to open door, keys, switches etc.

There will still be 4 different areas with 4 large dungeons to explore.

I don't know if I forgot to mention anything ha ha. I'm still adding some more sounds, effects and stuff. I felt like I had to make an update, sorry I couldn't make a longer video. Will do that for next time:)

Thank you for sticking with me!

And you know what to do:

Kickstarter

Kofi

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