Refactoring and improvements
Hi everyone!
So I did some refactoring the last few weeks or so. I was feeling very overwhelmed at some point with all the list of things that still need to be done -_- If you know anything about game development than you probably know what that's like. So I had to take a step down and just make things simpler but also improve at the same time. I'm more of a retro/smaller game fan anyways so not sure what took over me adding all this extra stuff that's not necessary LOL Probably because I know so much more now but I have to remember to tone it down:)
Anyways let's get to it!
Player has a bar instead of hearts now. Also added a stamina bar that's more for dashing, using the lamp etc.
You can dash through boxes, vases now to destroy them. Fun fun!
You will still have different weapons. I will make the visuals a bit different but it will be back.
Player and enemies both have a knockback now and a short invincibility time.
Shops:
The shop is more like the one in zelda now. Oh bite me but it's simple and efficient!
Dungeons:
Dungeons will still have puzzles like defeat enemies to open door, keys, switches etc.
There will still be 4 different areas with 4 large dungeons to explore.
I don't know if I forgot to mention anything ha ha. I'm still adding some more sounds, effects and stuff. I felt like I had to make an update, sorry I couldn't make a longer video. Will do that for next time:)
Thank you for sticking with me!
And you know what to do:
Palins Fate
Action RPG in a fantasy world
Status | In development |
Author | SorceressGameLab |
Genre | Role Playing |
Tags | 2D, 8-Bit, Action-Adventure, Action RPG, Indie, Pixel Art, Retro |
More posts
- new music!20 days ago
- What's next?26 days ago
- Slimes and what's next27 days ago
- Main Menu and Saving40 days ago
- Let's go swimming49 days ago
- Growing crops!62 days ago
- Towns tour and dungeon preview97 days ago
- Chests and picking up potsAug 11, 2024
- New MonstersJul 29, 2024
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